[gameprogrammer] Re: Very.. VERY strange question.....

Hi,

I have no experience technical nor "artistic/creative" with games,
other than I play them :).

But i *thought* atleast in biggish sized game companies, they had
different job roles, so the story or the art or the whatever was done
by a person who does that well, while the coding was done to
..well..us.

Obviously this would be different for a shareware game or a smaller
sized company where many roles are shared...

Anyway, just a thought.

Frank Herrera

On Mon, 8 Nov 2004 11:38:18 -0800, Alan Wolfe <atrix2@xxxxxxx> wrote:
> i never finish anything i code really but a buddy of mine ive been helping
> w/ code techniques etc is making an awesome game.  You wouldnt believe how
> much better his game got when he got an artist.  I think being a coder makes
> it hard to think in terms of fantasy and imagination because you look at
> your map and instead of seein a forest ready to populate with monsters and
> storyline, you see pixels, bits and algorithms and wonder what kinda fps
> your getting.
> 
> A while back i was working on a networked space combat game and the engine
> was pretty good i thought but the game just wasnt that cool.  A friend of
> mine whose somewhat artistic made up some nice models for me and it made the
> game better 10 fold just about.  I couldnt believe it was my engine
> rendering that game.
> 
> Im just saying this to support what everyone else is saying that it really
> isnt about the technology, it's all about imagination. How many times have
> we played games that looked really neat using the latest technology but were
> not fun at all? or a game w/ sub standard graphics which we totaly loved (or
> with substandard code even)?  That's nothing new but just figured i'd
> re-iterate the point, real easy to forget and get caught up in trying to
> make awesome code (:
> 
> 
> 
> ----- Original Message -----
> From: <toddjasp@xxxxxxxxxxxxx>
> To: <gameprogrammer@xxxxxxxxxxxxx>
> Sent: Monday, November 08, 2004 11:24 AM
> Subject: [gameprogrammer] Re: Very.. VERY strange question.....
> 
> > > I believe the point they are trying to make is that many many wannabe
> > > game programmers focus on the technology and not only ignore, but aren't
> > > even aware, of the fact that game programming is not primarily a
> > > technical activity. To write good games you have to be aware of the
> > > social structures that people and games exist in. If human beings are
> > > part of the game, then you need to have an understanding what makes
> > > people tick.
> > >
> > > If you are writing a quest game, don't you think you should understand
> > > why people go on quests? You might want to have some idea of where the
> > > concept of a quest comes into our every day lives? If your game includes
> > > conflict, trading, and cooperation, then perhaps you should know what
> > > some of the worlds greatest thinkers have to say about the roots of
> > > conflict, trade, and cooperation?
> > >
> > > Games exist in a cultural context that is many thousands of years old.
> > > It is a good idea to have some understanding of that culture before you
> > > try to create something that depends on that culture for its success.
> > >
> > > How many decades did Tolkien spend studying ancient European cultures
> > > before he wrote the "Lord of the Rings"? If you want to write a game
> > > with the enduring strength of LOTR you think maybe you should read a
> > > couple of books about something other that programming?
> > >
> > > Bob Pendleton
> >
> >
> > Very well put.... thanks, I believe you are correct!
> >
> > Todd
> >
> >
> >
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> >
> >
> 
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