[gameprogrammer] Re: Tile RPG??
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 30 Nov 2004 12:42:52 -0700
Daniel Greeson wrote:
> I am new at programming and really have a desire and creative mind for game
> programmingand I was looking at a resource that has a tutorial at making a
> Tile RPG with VB. What does the tile mean? just the way the graphics are
> designed or what? I know about all the different game types as far as rpg,
> action, strategy, adventure, puzzle, etc.. but what is some of the other
> differences of design. I apologise to those who this question is to basic of
> their experience. God Bless
>
> ~just a trying programmer in the dark~
> ~Draven~
"Tile RPG" means that the graphics are stored/displayed as "tiles" would
be. Similar to how you would lay tiles or bricks with different colors
in a certain order to make a pattern in a floor, you take certain
pictures and place them next to each other to make it look like a
terrain, or a farm-house, or a sky, or an airship, or a pit of spikes.
It's terribly effective, and most any 2D game you'll see out there uses
tiles to make up their graphics system. SOME won't, but most do.
You see this sort of thing in classics like Super Mario Bros. where all
the blocks with question marks on them look the same, or even in games
like Chrono Trigger, where you can pick out parts of buildings and grass
and such which look the same. If you make the tiles small enough, you
can add an immense amount of detail.
You're not there yet, but be aware that when you DO make your tiles
small, it ALSO adds an equally immense amount of work you have to do to
make the game look as it should.
I wish you luck, and certainly we're all here to offer any help you need!
--Scott, (another game-designer (but willing to program to get there)
wannabe ^_^)
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- References:
- [gameprogrammer] Tile RPG??
- From: Daniel Greeson
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- [gameprogrammer] Tile RPG??
- From: Daniel Greeson