[gameprogrammer] Re: This List has been quite... so (WoW, etc...)

One thing that's helped me alot is making a todo list

this way as you do it, you can check off items on your list which shows that
you're accomplishing something and if you take a break for days, months or
years (hehe) you can come back and be like "oh yeah! this is what i need to
do" (:

also helps you stay focused and use the time you have a lil better :P

----- Original Message ----- 
From: "Robbert de Groot" <zekaric@xxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Tuesday, December 21, 2004 9:38 AM
Subject: [gameprogrammer] Re: This List has been quite... so (WoW, etc...)


> The main pit fall for me on long personal projects is that I spend
> too much time in one location of the project and when starting some
> other part of the project I feel exhausted or uninterested anymore.
>
> I'm currently working on a small SEGA Columns game and I started off
> by just filling out some crappy images so I can get to the
> programming.  Before I'd spend hours and days on images before coding
> and when it came to coding I lost interest.  This time I'm mixing it
> up.  If I'm bored with the coding I'll take a look at what I can do
> on the graphics for a while and vice versa.  The problem is, if you
> like being in a particular area too much you may need to consiously
> pull yourself away and put that energy into the not so fun stuff.
>
> Shorter milestones.  Nothing kills momentum when you don't see any
> improvements.   Break the task up so you can see improvements or
> goals realised on a regular basis.  It'll help keep things going.
>
> Use a revision control system and I mean use it.  Plus automate a
> backup even if it's just using pkzip.  Another thing that kills
> momentum is going down one path and finding out it's the wrong path
> to take, often needs to be done if you don't know any better, and
> then not being able to back pedal to a previous state without too
> much grief.  I've hit this once or twice.  Very frustrating.
>
> I feel I'm still not as pro as I'd like so I have to be content in
> the fact that some things will not be as polished as I like.  However
> you have to mentally sign off on a project and say it's done so you
> can have the feeling of finishing something and be happy to move on.
> I'm still working on this as I have too many projects languishing in
> an unfinished, and primordial soup phase.
>
>  --- Ken Johnson <johnsk16@xxxxxxxxx> wrote:
> > If
> > anyone has some  tips to keep ones interest going on long projects,
> > I
> > wouldn't mind hearing them. Anything you have done in the past that
> > kept you working on your game stuff.
>
>
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