[gameprogrammer] Re: The save game problem
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
- Date: Tue, 07 Sep 2004 09:48:43 -0500
On Mon, 2004-09-06 at 03:09, Julien Pauty wrote:
> All these techniques (like event logging, heap saving...) are used for
> checkpointing. Sorry for institing but here are two addresses that may
> be an interesting source of information for solving your problem :
>
> A compiler that transform C code to enable state saving of the
> application :
> http://theory.lcs.mit.edu/~porch/
>
> A library that has a similar goal :
> http://www.cs.utk.edu/~plank/plank/www/libckpt.html
>
> Julien
Thank you, these are very valuable.
Bob Pendleton
>
>
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- References:
- [gameprogrammer] The save game problem
- From: Bob Pendleton
- [gameprogrammer] Re: The save game problem
- From: Kevin Jenkins
- [gameprogrammer] Re: The save game problem
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- [gameprogrammer] Re: The save game problem
- From: brianevans
- [gameprogrammer] Re: The save game problem
- From: Julien Pauty
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- » [gameprogrammer] Re: The save game problem
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- [gameprogrammer] The save game problem
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- [gameprogrammer] Re: The save game problem
- From: Kevin Jenkins
- [gameprogrammer] Re: The save game problem
- From: Bob Pendleton
- [gameprogrammer] Re: The save game problem
- From: brianevans
- [gameprogrammer] Re: The save game problem
- From: Julien Pauty