[gameprogrammer] Re: The Next Step

programming game AI by example - by Mat buckland is another good AI book for
games(source code for this book (C++ and lua script) and other AI resources
can be found at "www.ai-junkie.com")

This book was very useful for me while i was at university when i like
yourself wanted to start learning how it was done, it doesn't teach you
about some of the most advanced techniques in AI such as neural networks but
is a very good starting book if you are mainly interested in game AI (things
like path finding algorithms, state driven agents and goal based agents) as
well as a little bit of fuzzy logic.

On Mon, Mar 31, 2008 at 5:17 PM, (R)£$ǖv@M$Ħ ¢(c) $.
<theamericansushi@xxxxxxxxx>
wrote:

> Hey guys,
> I have finished learning my first game engine....Blitz3D and i am in the
> process of developing my first game in Blitz3D...So I would like to know
> what the  next big step would be.....Should I read a book on AI (i really
> want to learn this...if you know a book please suggest)....or anything
> else...please advice...
>
> --
> Reply,
> ???£ (R)(((Ŝǖ"v@ˉ˘MśĦ ¢ ???)))(c)
> www.garbagetech.co.nr
> Garbage Games: Games for the Next-Gen

Other related posts: