[gameprogrammer] Re: Texturing large terrain
- From: "Casey O'Donnell" <caseyodonnell@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 11 Jun 2009 22:03:18 -0400
On Thu, Jun 11, 2009 at 6:41 PM, Roger Durañona Vargas<luo_hei@xxxxxxxx> wrote:
> The alpha maps+shaders are the solution I have seen. Im using Ogre and a
> Cg shader that takes up to 8 splatting textures and 2 alpha maps to produce
> a textured terrain. I would recommend you studyind this solution.
>
Though Roger didn't provide a link to the solution he recommend you
study, I've pasted it here:
http://www.ogre3d.org/wiki/index.php/Terrain_Alphasplat_Shader
Best.
Casey
--
Casey O'Donnell, Ph.D.
Assistant Professor, Department of Telecommunications
Grady College, University of Georgia
http://www.caseyodonnell.org
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