[gameprogrammer] Re: Testing Remote Connectivity
- From: Jake Briggs <jakbri@xxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 01 Mar 2007 17:43:38 +1300
This may not be appropriate, but vmware server is free, and stupidly
easy to administer. I mean, maybe the game uses opengl or is graphically
intensive, so vmware would not really work.
I think that testing across a LAN would be good enough, especially for a
personnel project. I imagine that just testing across a LAN would mask
bandwidth related performance issues, and any issues your game may have
with firewalls and port forwarding.
Jake
Lilith Calbridge wrote:
I'm not sure what the protocols are but would it work to test sending to
your localhost at 127.0.0.1 or simply localhost?
Lilith
On 2/28/2007 at 1:52 PM, Stephen Smith
<gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
Hi all,
I've written a few on-line games, but the main problem I come across
when testing, is testing in a real-world environment, i.e. connecting
across the internet. I can't afford more than one computer, but as
everyone will obviously know, there's a world of difference between
connecting to your own PC and connecting to another PC across the
internet. Is there a way to test this without having to buy another
computer and internet connection?
Cheers,
Stephen
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Jacob Briggs
Systems Engineer
Core Technology Limited
Level 1, NZX Centre
11 Cable Street
Wellington
Phone +64 4 801 2252
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- References:
- [gameprogrammer] Testing Remote Connectivity
- From: Stephen Smith
- [gameprogrammer] Re: Testing Remote Connectivity
- From: Lilith Calbridge
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- » [gameprogrammer] Re: Testing Remote Connectivity
- » [gameprogrammer] Re: Testing Remote Connectivity
- » [gameprogrammer] Re: Testing Remote Connectivity
- » [gameprogrammer] Re: Testing Remote Connectivity
I'm not sure what the protocols are but would it work to test sending to your localhost at 127.0.0.1 or simply localhost? Lilith
On 2/28/2007 at 1:52 PM, Stephen Smith
<gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
Hi all, I've written a few on-line games, but the main problem I come across
when testing, is testing in a real-world environment, i.e. connecting
across the internet. I can't afford more than one computer, but as everyone will obviously know, there's a world of difference between connecting to your own PC and connecting to another PC across the internet. Is there a way to test this without having to buy another
computer and internet connection? Cheers, Stephen --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
--------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- [gameprogrammer] Testing Remote Connectivity
- From: Stephen Smith
- [gameprogrammer] Re: Testing Remote Connectivity
- From: Lilith Calbridge