[gameprogrammer] Re: Testing Remote Connectivity

On 2/28/07, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:

I've written a few on-line games, but the main problem I come across
when testing, is testing in a real-world environment, i.e. connecting
across the internet.  I can't afford more than one computer, but as
everyone will obviously know, there's a world of difference between
connecting to your own PC and connecting to another PC across the
internet.  Is there a way to test this without having to buy another
computer and internet connection?

I have  linux server with a dedicated IP address that you could use
for testing your program, although I could not host your game for
production.

Chris

--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Saving the world from web programming.
http://www.newio.org - AIM: nystromchris

---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: