[gameprogrammer] Re: Testing Remote Connectivity
- From: "Chris Nystrom" <cnystrom@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 28 Feb 2007 16:25:54 -0600
On 2/28/07, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
I've written a few on-line games, but the main problem I come across
when testing, is testing in a real-world environment, i.e. connecting
across the internet. I can't afford more than one computer, but as
everyone will obviously know, there's a world of difference between
connecting to your own PC and connecting to another PC across the
internet. Is there a way to test this without having to buy another
computer and internet connection?
I have linux server with a dedicated IP address that you could use
for testing your program, although I could not host your game for
production.
Chris
--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Saving the world from web programming.
http://www.newio.org - AIM: nystromchris
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- References:
- [gameprogrammer] Testing Remote Connectivity
- From: Stephen Smith
Other related posts:
- » [gameprogrammer] Testing Remote Connectivity
- » [gameprogrammer] Re: Testing Remote Connectivity
- » [gameprogrammer] Re: Testing Remote Connectivity
- » [gameprogrammer] Re: Testing Remote Connectivity
- » [gameprogrammer] Re: Testing Remote Connectivity
- » [gameprogrammer] Re: Testing Remote Connectivity
- » [gameprogrammer] Re: Testing Remote Connectivity
- » [gameprogrammer] Re: Testing Remote Connectivity
- » [gameprogrammer] Re: Testing Remote Connectivity
I've written a few on-line games, but the main problem I come across when testing, is testing in a real-world environment, i.e. connecting across the internet. I can't afford more than one computer, but as everyone will obviously know, there's a world of difference between connecting to your own PC and connecting to another PC across the internet. Is there a way to test this without having to buy another computer and internet connection?
- [gameprogrammer] Testing Remote Connectivity
- From: Stephen Smith