[gameprogrammer] Re: Testing Remote Connectivity

I'm not sure what the protocols are but would it work to test sending to
your localhost at 127.0.0.1 or simply localhost?

Lilith

>>> On 2/28/2007 at 1:52 PM, Stephen Smith
<gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
> Hi all,
> 
> I've written a few on-line games, but the main problem I come across

> when testing, is testing in a real-world environment, i.e. connecting

> across the internet.  I can't afford more than one computer, but as 
> everyone will obviously know, there's a world of difference between 
> connecting to your own PC and connecting to another PC across the 
> internet.  Is there a way to test this without having to buy another

> computer and internet connection?
> 
> Cheers,
> 
> Stephen
> 
> 
> 
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