[gameprogrammer] Re: Testing Remote Connectivity

Do you run the server on your own desktop and you are trying to see if
people from the internet can connect to it?  Just trying to get more
info...

In a somewhat related topic...

If your games ever get large enough to justify it or if you have the
extra cash, you can get a dedicated server from 1and1.com for 100$ a
month which means you can run your own code on the server etc.

I like 1and1 personally but im sure there are other places that may
even be better for cheaper.

On 2/28/07, Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
Hi all,

I've written a few on-line games, but the main problem I come across
when testing, is testing in a real-world environment, i.e. connecting
across the internet.  I can't afford more than one computer, but as
everyone will obviously know, there's a world of difference between
connecting to your own PC and connecting to another PC across the
internet.  Is there a way to test this without having to buy another
computer and internet connection?

Cheers,

Stephen



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