[gameprogrammer] Testing Remote Connectivity

Hi all,

I've written a few on-line games, but the main problem I come across when testing, is testing in a real-world environment, i.e. connecting across the internet. I can't afford more than one computer, but as everyone will obviously know, there's a world of difference between connecting to your own PC and connecting to another PC across the internet. Is there a way to test this without having to buy another computer and internet connection?

Cheers,

Stephen



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