[gameprogrammer] Testing Remote Connectivity
- From: Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 28 Feb 2007 19:52:31 +0000
Hi all,
I've written a few on-line games, but the main problem I come across
when testing, is testing in a real-world environment, i.e. connecting
across the internet. I can't afford more than one computer, but as
everyone will obviously know, there's a world of difference between
connecting to your own PC and connecting to another PC across the
internet. Is there a way to test this without having to buy another
computer and internet connection?
Cheers,
Stephen
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