[gameprogrammer] Templates with C style declarations
- From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 24 Sep 2004 12:46:35 -0700
I'm doing a port of 7Zip and am trying to setup the project to build
with the minmal file set. I'm getting a C linker error with this code:
// Common/Defs.h
#ifndef __COMMON_DEFS_H
#define __COMMON_DEFS_H
template <class T> inline T MyMin(T a, T b)
{ return a < b ? a : b; }
template <class T> inline T MyMax(T a, T b)
{ return a > b ? a : b; }
template <class T> inline int MyCompare(T a, T b)
{ return a < b ? -1 : (a == b ? 0 : 1); }
inline int BoolToInt(bool value)
{ return (value ? 1: 0); }
inline bool IntToBool(int value)
{ return (value != 0); }
#endif
c:\LZMA\LZMASDK\SRC\Common\Defs.h(6): error C2894: templates cannot be
declared to have 'C' linkage
etc.
It's not surprising because that is a C function and he's trying to use
templates with it. However, the project he provides does compile, so he
must be doing something I don't see to make it work. Any ideas?
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- References:
- [gameprogrammer] Re: Animating bubbles
- From: Scott L. Radel
- [gameprogrammer] Interview transcript and a lesson from it
- From: Kevin Jenkins
- [gameprogrammer] Re: Interview transcript and a lesson from it
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- [gameprogrammer] Re: Interview transcript and a lesson from it
- From: Kevin Jenkins
- [gameprogrammer] Re: Interview transcript and a lesson from it
- From: Bob Pendleton
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