[gameprogrammer] Re: Tachometer / Analog Gauges
- From: David Olofson <david@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 17 Jul 2005 04:01:39 +0200
On Friday 15 July 2005 17.54, toddjasp@xxxxxxxxxxxxx wrote:
[...]
> Anyway, that said... I do intend to create the program's GUI so that
> it also acts as a real-time monitoring system... so what I'd like to
> be able to do is have a graphical (analog) tachometer.
[...]
This is pretty much what I intend to do with a car I'm building (a
Westfield based modernized Lotus Seven replica with a V6 engine) - or
rather, I'm going to use this instead of traditional instruments.
However no code written yet, and as it is, it seems like I'll be using
a custom LED based panel instead of one or two TFTs as I originally
planned, so there might not be any GUI code at all. :-/
//David Olofson - Programmer, Composer, Open Source Advocate
.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
--- http://olofson.net --- http://www.reologica.se ---
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- References:
- [gameprogrammer] Tachometer / Analog Gauges
- From: toddjasp
Other related posts:
- » [gameprogrammer] Tachometer / Analog Gauges
- » [gameprogrammer] Re: Tachometer / Analog Gauges
- » [gameprogrammer] Re: Tachometer / Analog Gauges
- » [gameprogrammer] Re: Tachometer / Analog Gauges
- [gameprogrammer] Tachometer / Analog Gauges
- From: toddjasp