[gameprogrammer] Re: Tachometer / Analog Gauges

On Friday 15 July 2005 17.54, toddjasp@xxxxxxxxxxxxx wrote:
[...]
> Anyway, that said... I do intend to create the program's GUI so that
> it also acts as a real-time monitoring system... so what I'd like to
> be able to do is have a graphical (analog) tachometer.
[...]

This is pretty much what I intend to do with a car I'm building (a 
Westfield based modernized Lotus Seven replica with a V6 engine) - or 
rather, I'm going to use this instead of traditional instruments.

However no code written yet, and as it is, it seems like I'll be using 
a custom LED based panel instead of one or two TFTs as I originally 
planned, so there might not be any GUI code at all. :-/


//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
|  Free/Open Source audio engine for games and multimedia.  |
| MIDI, modular synthesis, real time effects, scripting,... |
`-----------------------------------> http://audiality.org -'
   --- http://olofson.net --- http://www.reologica.se ---


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