[gameprogrammer] Re: TCP/IP Problem: NAT
- From: Mando Escamilla <mando.escamilla@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 19 Nov 2004 19:44:16 -0600
I don't know how it works, but it's an option in sshd to forward X11
connections. Usually, you have to manually tell the ssh client to
initiate the forwarding (with the -X flag), but sometimes I've seen it
do it by default.
Wish I could help more, but maybe that'll provide you with enough
Google-fodder :).
--
Mando
On Fri, 19 Nov 2004 18:03:09 -0600, Chris Nystrom <cnystrom@xxxxxxxxx> wrote:
> On Fri, 19 Nov 2004 14:02:05 -0600, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> > On Fri, 2004-11-19 at 12:47, Chris Nystrom wrote:
> >
> > Hi Chris, how's it going?
>
> Good. Thank you for asking. How are you doing?
>
> > This problem has no solution. NAT is designed to hide all the boxes on
> > one side of the box behind a single IP address. The result is that they
> > cannot be addressed from the other side of the box.
>
> I suppose that is good news. Knowing for sure that my problem has no
> solution saves me the time in trying to get it to work.
>
> > NATs can be
> > configured to send requests for specific ports to specific machines
> > behind the NAT. That is handy for hiding servers behind a NAT and for
> > redirecting traffic to different servers. But, it is not a solution to
> > your problem.
>
> You are right.
>
> > OTOH, all the machines behind the NAT can address the rest of the world.
> > The solution to your problem is to have the client contact the server,
> > not the other way around.
>
> Hmmm... I suppose I could do that.
>
> > And no, X can't get around NAT either.
>
> Hmmm... I am on the NAT machine and I SSH to a server, and then I type
> "xclock" and
> the xclock pops right up on the display of the origianal NAT machine.
> How does the xclock app running on the server know how to communicate
> back to the X server running on the NAT machine to display itself?
>
> I assume this must be some ssh mojo? xclock knows nothing of ssh right
> ? So how does X know how to use the ssh mojo ? More importantly how
> can one set up ones own application to work the same way ?
>
> Interstingly, the DISPLAY variable that ssh sets up is set to
> localhost...hmmm...a mystery.
>
> Thank,
> Chris
>
>
>
> --
> Chris Nystrom <cnystrom@xxxxxxxxx>
> http://www.newio.org/~ccn
> AIM: nystromchris
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Chris Nystrom
- References:
- [gameprogrammer] TCP/IP Problem: NAT
- From: Chris Nystrom
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Bob Pendleton
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Chris Nystrom
Other related posts:
- » [gameprogrammer] TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Chris Nystrom
- [gameprogrammer] TCP/IP Problem: NAT
- From: Chris Nystrom
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Bob Pendleton
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Chris Nystrom