[gameprogrammer] Re: TCP/IP Problem: NAT
- From: Trey Henninger <treyh@xxxxxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 19 Nov 2004 15:59:12 -0600
outgoing connections are fine.
At 10:20 PM 11/19/2004 +0100, you wrote:
>Hi,
>
>Bob Pendleton wrote:
> >
> > This problem has no solution. NAT is designed to hide all the boxes on
> > one side of the box behind a single IP address. The result is that they
> > cannot be addressed from the other side of the box. NATs can be
> > configured to send requests for specific ports to specific machines
> > behind the NAT. That is handy for hiding servers behind a NAT and for
> > redirecting traffic to different servers. But, it is not a solution to
> > your problem.
>
>Just out of interest: At a lan party, a couple of friends managed to all
>join a counterstrike server and play online - from behind the same NAT.
>How does the game manage this if the NAT only forwards to a single
>computer inside the LAN? Does every player get his own random port number?
>
> > Bob Pendleton
>
>-Sebastian
>
>
>---------------------
>To unsubscribe go to http://gameprogrammer.com/mailinglist.html
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: brianevans
- References:
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Bob Pendleton
- [gameprogrammer] TCP/IP Problem: NAT
- From: Chris Nystrom
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Sebastian Beschke
Other related posts:
- » [gameprogrammer] TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- » [gameprogrammer] Re: TCP/IP Problem: NAT
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: brianevans
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Bob Pendleton
- [gameprogrammer] TCP/IP Problem: NAT
- From: Chris Nystrom
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Sebastian Beschke