[gameprogrammer] Re: TCP/IP Problem: NAT

outgoing connections are fine.

At 10:20 PM 11/19/2004 +0100, you wrote:
>Hi,
>
>Bob Pendleton wrote:
> >
> > This problem has no solution. NAT is designed to hide all the boxes on
> > one side of the box behind a single IP address. The result is that they
> > cannot be addressed from the other side of the box. NATs can be
> > configured to send requests for specific ports to specific machines
> > behind the NAT. That is handy for hiding servers behind a NAT and for
> > redirecting traffic to different servers. But, it is not a solution to
> > your problem.
>
>Just out of interest: At a lan party, a couple of friends managed to all
>join a counterstrike server and play online - from behind the same NAT.
>How does the game manage this if the NAT only forwards to a single
>computer inside the LAN? Does every player get his own random port number?
>
> >               Bob Pendleton
>
>-Sebastian
>
>
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