[gameprogrammer] Re: TCP/IP Problem: NAT
- From: Sebastian Beschke <s.beschke@xxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 19 Nov 2004 22:20:20 +0100
Hi,
Bob Pendleton wrote:
>
> This problem has no solution. NAT is designed to hide all the boxes on
> one side of the box behind a single IP address. The result is that they
> cannot be addressed from the other side of the box. NATs can be
> configured to send requests for specific ports to specific machines
> behind the NAT. That is handy for hiding servers behind a NAT and for
> redirecting traffic to different servers. But, it is not a solution to
> your problem.
Just out of interest: At a lan party, a couple of friends managed to all
join a counterstrike server and play online - from behind the same NAT.
How does the game manage this if the NAT only forwards to a single
computer inside the LAN? Does every player get his own random port number?
> Bob Pendleton
-Sebastian
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- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Trey Henninger
- [gameprogrammer] Re: TCP/IP Problem: NAT
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- [gameprogrammer] TCP/IP Problem: NAT
- From: Chris Nystrom
- [gameprogrammer] Re: TCP/IP Problem: NAT
- From: Bob Pendleton