[gameprogrammer] Re: TCP/IP Problem: NAT

Hi,

Bob Pendleton wrote:
> 
> This problem has no solution. NAT is designed to hide all the boxes on
> one side of the box behind a single IP address. The result is that they
> cannot be addressed from the other side of the box. NATs can be
> configured to send requests for specific ports to specific machines
> behind the NAT. That is handy for hiding servers behind a NAT and for
> redirecting traffic to different servers. But, it is not a solution to
> your problem.

Just out of interest: At a lan party, a couple of friends managed to all 
join a counterstrike server and play online - from behind the same NAT. 
How does the game manage this if the NAT only forwards to a single 
computer inside the LAN? Does every player get his own random port number?

>               Bob Pendleton

-Sebastian


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