[gameprogrammer] Re: TCP/IP Problem: NAT

Where are these classes offered?  Are they online classes, or
traditional classroom classes?  If traditional, would they happen to
be offered anywhere around Austin, TX? :)

--
Mando

On Sun, 21 Nov 2004 13:35:54 -0600, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> On Sat, 2004-11-20 at 21:03, Chris Nystrom wrote:
> > On Sat, 20 Nov 2004 15:33:01 -0600, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> > >
> > > Ehh, Pretty good. My last class had a lot more students. Saw some really
> > > creative projects.
> >
> > Great! Hopefully some of them will sign up for your next 3D
> > programming class, so I can take it! I assume there is alot of OpenGL
> > work in the 3D class.
> 
> Only two people signed up for the 3D class this last time, so it wasn't
> taught. After offering it 3 times with not enough people signing up to
> be able to hold the class we decided change the approach to the game
> programming class. There will now be only one class that covers 2d and
> 3d game programming and it will be 10 weeks long instead of the 7 weeks.
> It will be offered 3 times a years starting next summer. (There was no
> way to schedule it for the spring semester.)
> 
> Doing it this way seems to make more sense, breaking the class up into a
> 2d and 3d part started to feel rather artificial. And, since we never
> had more than a couple of people sign up for the 3d class it was felt
> that most people got what they really needed out of the first class.
> 
>                 Bob Pendleton
> 
> 
> 
> >
> > > The ssh man page has a whole section on X11 and TCP/IP forwarding. Here
> > > is the applicable section.
> >
> > Thank you for the info.
> >
> > Chris
> --
> +--------------------------------------+
> + Bob Pendleton: writer and programmer +
> + email: Bob@xxxxxxxxxxxxx             +
> + blog:  www.Stonewolf.net             +
> + web:   www.GameProgrammer.com        +
> +--------------------------------------+
> 
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