[gameprogrammer] Re: TCP/IP Problem: NAT

On Sat, 2004-11-20 at 21:03, Chris Nystrom wrote:
> On Sat, 20 Nov 2004 15:33:01 -0600, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> > 
> > Ehh, Pretty good. My last class had a lot more students. Saw some really
> > creative projects.
> 
> Great! Hopefully some of them will sign up for your next 3D
> programming class, so I can take it! I assume there is alot of OpenGL
> work in the 3D class.

Only two people signed up for the 3D class this last time, so it wasn't
taught. After offering it 3 times with not enough people signing up to
be able to hold the class we decided change the approach to the game
programming class. There will now be only one class that covers 2d and
3d game programming and it will be 10 weeks long instead of the 7 weeks.
It will be offered 3 times a years starting next summer. (There was no
way to schedule it for the spring semester.)

Doing it this way seems to make more sense, breaking the class up into a
2d and 3d part started to feel rather artificial. And, since we never
had more than a couple of people sign up for the 3d class it was felt
that most people got what they really needed out of the first class.

                Bob Pendleton

> 
> > The ssh man page has a whole section on X11 and TCP/IP forwarding. Here
> > is the applicable section.
> 
> Thank you for the info.
> 
> Chris
-- 
+--------------------------------------+
+ Bob Pendleton: writer and programmer +
+ email: Bob@xxxxxxxxxxxxx             +
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