[gameprogrammer] Sweeny on multithreaded game programming

And what makes a good concurrent programming language, and ... haskell?

http://www.cs.princeton.edu/~dpw/popl/06/Tim-POPL.ppt

Source and other commentary: http://www.beyond3d.com/forum/showthread.php?t=28584

I'm not sure why the section on why Haskell was not his favorite programming language was necessary, but its there at the end. :P



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