[gameprogrammer] Sweeny on multithreaded game programming
- From: brianevans <brianevans@xxxxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 14 Mar 2006 16:22:09 -0600
And what makes a good concurrent programming language, and ... haskell?
http://www.cs.princeton.edu/~dpw/popl/06/Tim-POPL.ppt
Source and other commentary:
http://www.beyond3d.com/forum/showthread.php?t=28584
I'm not sure why the section on why Haskell was not his favorite
programming language was necessary, but its there at the end. :P
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- References:
- [gameprogrammer] Re: [OT] Re: General Purpose Double Linked List Class
- From: Fernando Arturo Gomez Flores
- [gameprogrammer] Re: [OT] Re: General Purpose Double Linked List Class
- From: David Olofson
- [gameprogrammer] Single producer single consumer on code project
- From: Kevin Jenkins
- [gameprogrammer] Re: Single producer single consumer on code project
- From: Chris Nystrom
Other related posts:
- » [gameprogrammer] Sweeny on multithreaded game programming
- [gameprogrammer] Re: [OT] Re: General Purpose Double Linked List Class
- From: Fernando Arturo Gomez Flores
- [gameprogrammer] Re: [OT] Re: General Purpose Double Linked List Class
- From: David Olofson
- [gameprogrammer] Single producer single consumer on code project
- From: Kevin Jenkins
- [gameprogrammer] Re: Single producer single consumer on code project
- From: Chris Nystrom