[gameprogrammer] Re: Struggling with animation
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 14 Jul 2005 12:24:28 -0600
As for file formats, U'm not aware of any, but I know there are
various libraries out there which will load all sorts of 3D file
formats, including animations, etc... So you can either look them up
(I recommend starting with sourceforge.net, and moving on from there
to Google if you don't find anything), or you can create one of your
own, either using a file format description (I know they have them
for 3DS, and OBJ, etc...) or just making your own file format,
holding only what you feel is important to include.
As for Maya scripting for animation, um... I don't know of any
libraries which exist for that, but again, with programming, you're
always welcome to write your own. I imagine, however, that for MOST
cases where you'll want to be exporting animation, it would be with
character models,l and that would either be a mesh (keyframe?) or
skeletal animation, which would be saved in the file itself, and not
based on any scripts written.
Good luck, and feel free to ask any more questions or details here.
There are also some good references for things on the Gameprogramer
WIKI (www.gameprogrammer.com -- click on the wiki link).
--Scott
On 14 Jul, 2005, at 4:26 AM, udai.c@xxxxxxx wrote:
Hi All,
I should say I do not belong to the Gaming Industry, Not
Yet but I will be there real soon. I am actually doing sort of a
feasibility study of whats possible and whats not given my
constraints and extremely limited budget. ( Obviosly One Man Army).
If anybody can clarify some basic doubts and/or show me
some pointers on the net, it would be of great help to me.
1. How do I export 3D Studio Models to OPEN GL. When I have done
that How can I animate.
2. If I use Maya and export it somehow to use it in my C (OPEN GL)
game, can I use the Maya Scripting language for animation.
- References:
- [gameprogrammer] Struggling with animation
- From: udai . c
Other related posts:
- » [gameprogrammer] Struggling with animation
- » [gameprogrammer] Re: Struggling with animation
- » [gameprogrammer] Re: Struggling with animation
- » [gameprogrammer] Re: Struggling with animation
Hi All,
I should say I do not belong to the Gaming Industry, Not Yet but I will be there real soon. I am actually doing sort of a feasibility study of whats possible and whats not given my constraints and extremely limited budget. ( Obviosly One Man Army).
If anybody can clarify some basic doubts and/or show me some pointers on the net, it would be of great help to me.
1. How do I export 3D Studio Models to OPEN GL. When I have done that How can I animate.
2. If I use Maya and export it somehow to use it in my C (OPEN GL) game, can I use the Maya Scripting language for animation.
- [gameprogrammer] Struggling with animation
- From: udai . c