[gameprogrammer] Re: Struggling with animation

As for file formats, U'm not aware of any, but I know there are various libraries out there which will load all sorts of 3D file formats, including animations, etc... So you can either look them up (I recommend starting with sourceforge.net, and moving on from there to Google if you don't find anything), or you can create one of your own, either using a file format description (I know they have them for 3DS, and OBJ, etc...) or just making your own file format, holding only what you feel is important to include.

As for Maya scripting for animation, um... I don't know of any libraries which exist for that, but again, with programming, you're always welcome to write your own. I imagine, however, that for MOST cases where you'll want to be exporting animation, it would be with character models,l and that would either be a mesh (keyframe?) or skeletal animation, which would be saved in the file itself, and not based on any scripts written.

Good luck, and feel free to ask any more questions or details here.

There are also some good references for things on the Gameprogramer WIKI (www.gameprogrammer.com -- click on the wiki link).

--Scott

On 14 Jul, 2005, at 4:26 AM, udai.c@xxxxxxx wrote:


Hi All,
I should say I do not belong to the Gaming Industry, Not Yet but I will be there real soon. I am actually doing sort of a feasibility study of whats possible and whats not given my constraints and extremely limited budget. ( Obviosly One Man Army).


If anybody can clarify some basic doubts and/or show me some pointers on the net, it would be of great help to me.


1. How do I export 3D Studio Models to OPEN GL. When I have done that How can I animate.
2. If I use Maya and export it somehow to use it in my C (OPEN GL) game, can I use the Maya Scripting language for animation.

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