[gameprogrammer] Re: Sound Effects
- From: Sami Näätänen <sn.ml@xxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 16 Aug 2006 21:38:37 +0300
On Wednesday 16 August 2006 14:20, chris.schnurr@xxxxxxxxxx wrote:
> Hi,
>
> Call me old fashioned, but I would probably do this if I wanted to
> try out some canned sound samples :-
>
> 1) get latest version of SOX (for converting / altering / remix /
> adding echo / etc to render the file fairly unrecognisable)
> http://sox.sourceforge.net/
>
> 2) browse these samples, which have been in the public domain for 10
> years or more (with the proviso of course that just being in public
> domain does not mean they are license free / uncopyrighted) :
> http://www.aminet.net/search.php?path=mods/smpl
>
> 3) get something like winrar to open the .lha archives
> Alternatively, Can't you just record some cool stuff on your mobile
> phone and port it over ?
One quite important point is to not record with your computer, but
to use some other form if possible. Most computers have fans that will
make static noise in the background and thus will ruin the sound.
And if you are forced to record with the computer it would be better to
be done with a proper sound card and not some build in chip with lousy
protection.
Best would be a good mp3/wma/wav player that can record at least high
quality mp3/wma. Even better if it can record wav or losless wma or
flac.
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- References:
- [gameprogrammer] Re: Sound Effects
- From: chris . schnurr
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- » [gameprogrammer] Re: Sound Effects
- [gameprogrammer] Re: Sound Effects
- From: chris . schnurr