[gameprogrammer] Re: Social interactions

On Mon, 2006-06-19 at 17:56 +0100, Ed Mack wrote:
> Much has been said about current games' obsessions with physical items,
> and not social interactions (the person to computer kind). My question
> is, what technologies will turn this tide and how far away are they? -
> Or are some of them already lurking around? 

I haven't run into any of the much that has been said :-) It seems that
the most social games are the most popular. So... do you mind expanding
on what you mean?

I have seen a lot of work on improving the emotional communication
channel while retaining anonymity by allowing people to manipulate the
emotion displayed on an avatars face and body language. That kind of
technology improves communication between people in virtual environments
but is not as good as video communication and it lets people lie in the
emotional channel as well as the text/verbal channel.

> 
> Once we get there will it dramatically change computing, or just give us
> some nicer interfaces?

Again, I really don't know what you are talking about. What is the value
of socializing with an application? Does that even mean anything?

> 
> Thanks,
> Ed Mack
> 

Please expand on your question.

        Bob Pendleton

> 
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