[gameprogrammer] Re: Server Software
- From: "Charlie Lobo" <charlie.lobo@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 5 Jun 2007 12:00:10 -0500
You don't need a static IP, just a DNS, a dynamic DNS changes with dynamic
IPs, you could use that. Or you could use what brian reccomended:
On 6/5/07, Brian <brian.ripoff@xxxxxxxxx> wrote:
If it suits your game's style consider allowing users to host their
own games and just provide a registrar service your self, allowing
users to locate each others servers.
If you just want users to trade their IP to play, at most you just need to
add an "IP" button on your game. But it'd be much better if you just have a
small server with a list of
name-IP
when they connect, they upload their IP and their unique server name. When
they disconect it's erased from the list. That doesn't require much, and
again if you just get a dynamic DNS (I know there are some free ones out
there) you can use any box connected through a normal conection (though
again I don't think it'd be recomendable in the long run). The other option
is a shell.
- Follow-Ups:
- [gameprogrammer] RES: Re: Server Software
- From: Edilson Vasconcelos de Melo Junior
- References:
- [gameprogrammer] Server Software
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Server Software
- From: Brian
Other related posts:
- » [gameprogrammer] Server Software
- » [gameprogrammer] Re: Server Software
- » [gameprogrammer] Re: Server Software
- » [gameprogrammer] Re: Server Software
If it suits your game's style consider allowing users to host their own games and just provide a registrar service your self, allowing users to locate each others servers.
- [gameprogrammer] RES: Re: Server Software
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Server Software
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Server Software
- From: Brian