[gameprogrammer] Re: Server Software
- From: Brian <brian.ripoff@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 5 Jun 2007 13:58:26 +0100
Hey.
About firewalls, UDP is often blocked in corporate firewalls. But that
probably isn't your target market anyway ;)
Make the choice of UDP versus TCP based on your software's needs.
You could use "raw" UDP (as in make your own application protocol on
top) or you could use a library like raknet that gives you (optional)
reliability over UDP and lots of extra features.
If your game uses SDL and you want to make use of SDL_net (as per
Roger's advice) then look into the Net2 library developed by the lists
owner.
For test hosting, if you have a decent connection you can use a
service like dyndns and manual port forwarding on a home router and
you should be fine (depending on your games network requirements), at
least for a few users.
If it suits your game's style consider allowing users to host their
own games and just provide a registrar service your self, allowing
users to locate each others servers.
Regards,
Brian.
On 6/5/07, Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx> wrote:
I'm about to start the development of my server software for the online mode
of my game and now it's time to choose a few things:
1) About the library, something cheap or free. I red a few articles
about how UDP is usually blocked by firewalls and that should be avoided –
is it true? Does it make such a difference?
2) How can I host this software? Do I need to contract a static IP or
something and make my own service? Is there any company that host that kind
of software?
Thanks,
Dirso.
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I'm about to start the development of my server software for the online mode of my game and now it's time to choose a few things: 1) About the library, something cheap or free. I red a few articles about how UDP is usually blocked by firewalls and that should be avoided – is it true? Does it make such a difference? 2) How can I host this software? Do I need to contract a static IP or something and make my own service? Is there any company that host that kind of software? Thanks, Dirso.
- [gameprogrammer] Re: Server Software
- From: Charlie Lobo
- [gameprogrammer] Server Software
- From: Edilson Vasconcelos de Melo Junior