[gameprogrammer] Re: Server Software
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 05 Jun 2007 08:41:03 -0400
Edilson Vasconcelos de Melo Junior escribió:
Hi,
I’m about to start the development of my server software for the online
mode of my game and now it’s time to choose a few things:
1) About the library, something cheap or free. I red a few
articles about how UDP is usually blocked by firewalls and that should
be avoided – is it true? Does it make such a difference?
Im using SDL_net, but there are more choices. Enet seems to be good, but
support is awful and I couldnt found a way to link it in Visual C. I
think Raknet is the best option available.
Many games uses UDP, in my experience, I havent found any problem with
udp, and many services uses it.
2) How can I host this software? Do I need to contract a static IP
or something and make my own service? Is there any company that host
that kind of software?
Probably you will require an static ip. There are dedicated servers, but
I dont know if the price is afordable for you.
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- References:
- [gameprogrammer] Server Software
- From: Edilson Vasconcelos de Melo Junior
Other related posts:
- » [gameprogrammer] Server Software
- » [gameprogrammer] Re: Server Software
- » [gameprogrammer] Re: Server Software
- » [gameprogrammer] Re: Server Software
Hi,I’m about to start the development of my server software for the online mode of my game and now it’s time to choose a few things:
1) About the library, something cheap or free. I red a few articles about how UDP is usually blocked by firewalls and that should be avoided – is it true? Does it make such a difference?
2) How can I host this software? Do I need to contract a static IP or something and make my own service? Is there any company that host that kind of software?
- [gameprogrammer] Server Software
- From: Edilson Vasconcelos de Melo Junior