[gameprogrammer] Re: Scripting


On 29 Apr 2007, at 11:57 AM, SkunkGuru wrote:

Edilson Vasconcelos de Melo Junior ha scritto:
I'll use some scripting language for the components


I would recommend LUA, as many other did.

I worked (I mean in embedded environments) with Ruby (excellent language, but not as good as LUA for embedding), Python (I don't like using indentation, but that's personal) and Perl (far too big to embed).

LUA is really easy to embed, very fast to learn (at least for a C programmer), scalable and adapted to games.

For the last statement, I speak of functions returning more than one value, this is very useful, and in an environment changing rapidly, it's easier to manage than objects.

If you have access to a WoW installation, I suggest you look into it and try to code a little add on. It will put you into the right context.

Best regards, and don't hesitate to ask any question regarding LUA.


--
Kuon

"Your computer requests another OS, deny or allow?"
"You should stop playing with that, or it will eventually works."

Company website:
http://www.goyman.com/

Personal blog:
http://arkhi.goyman.com/blojsom/blog/default/




---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: