[gameprogrammer] Re: Scripting
- From: " Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) - 675 " <kuon@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 29 Apr 2007 17:12:29 +0200
On 29 Apr 2007, at 11:57 AM, SkunkGuru wrote:
Edilson Vasconcelos de Melo Junior ha scritto:
I'll use some scripting language for the components
I would recommend LUA, as many other did.
I worked (I mean in embedded environments) with Ruby (excellent
language, but not as good as LUA for embedding), Python (I don't like
using indentation, but that's personal) and Perl (far too big to embed).
LUA is really easy to embed, very fast to learn (at least for a C
programmer), scalable and adapted to games.
For the last statement, I speak of functions returning more than one
value, this is very useful, and in an environment changing rapidly,
it's easier to manage than objects.
If you have access to a WoW installation, I suggest you look into it
and try to code a little add on. It will put you into the right context.
Best regards, and don't hesitate to ask any question regarding LUA.
--
Kuon
"Your computer requests another OS, deny or allow?"
"You should stop playing with that, or it will eventually works."
Company website:
http://www.goyman.com/
Personal blog:
http://arkhi.goyman.com/blojsom/blog/default/
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- [gameprogrammer] RES: Re: Scripting
- From: Edilson Vasconcelos de Melo Junior
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- [gameprogrammer] Scripting
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Scripting
- From: SkunkGuru
Other related posts:
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- » [gameprogrammer] Re: Scripting
- » [gameprogrammer] Re: Scripting
- » [gameprogrammer] Re: Scripting
Edilson Vasconcelos de Melo Junior ha scritto:
I'll use some scripting language for the components
- [gameprogrammer] RES: Re: Scripting
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Scripting
- From: Edilson Vasconcelos de Melo Junior
- [gameprogrammer] Re: Scripting
- From: SkunkGuru