[gameprogrammer] Re: Scoreboard functionality across internet
- From: "Casey O'Donnell" <caseyodonnell@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 22 Nov 2006 15:44:51 +0530
You're struggling with a problem which many developers struggle with.
The answer of course is yes, someone could reverse engineer the code
and figure out what you're up to. But this is just like the constant
push and pull between DRM makers and breakers. It's why there are
serial number generating programs too.
What about taking a screen cap of the high-score screen and including
that as well. Maybe even embed some kind of watermark into the image?
I suppose someone could fake that, but it would be a lot tougher. Then
you store the high-scores and an image of the screen at that moment in
time.
The thing is that hacking is always going to be possible, so how do
you make the game fun enough that people don't feel like they need to
cheat, and how do you make your system robust enough to prevent simple
hacks?
Cheers.
Casey
On 11/22/06, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
I was thinking about this kind of thinking and was thinking there are
people out there who could reverse engineer the code and figure it
out. Do you guys know how realistic a threat like that would be?
That is assuming that this game im making turns into a "cult success"
and has tons and tons of players (gotta assume the worst when it comes
to security right??).
On 11/21/06, Lilith Calbridge <lilith@xxxxxxxxx> wrote:
> Maybe some sort of encryption with some random data thrown in as a key
> and more random data as garbage, more garbage than real data. Make it
> complex enough that it's not clear what part's the key, what's the score
> and what's garbage. Maybe even use some coding to move the score, key
> and garbage around.
>
> --
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- References:
- [gameprogrammer] Scoreboard functionality across internet
- From: Alan Wolfe
- [gameprogrammer] Re: Scoreboard functionality across internet
- From: Alan Wolfe
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- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
- » [gameprogrammer] Re: Scoreboard functionality across internet
I was thinking about this kind of thinking and was thinking there are people out there who could reverse engineer the code and figure it out. Do you guys know how realistic a threat like that would be? That is assuming that this game im making turns into a "cult success" and has tons and tons of players (gotta assume the worst when it comes to security right??). On 11/21/06, Lilith Calbridge <lilith@xxxxxxxxx> wrote: > Maybe some sort of encryption with some random data thrown in as a key > and more random data as garbage, more garbage than real data. Make it > complex enough that it's not clear what part's the key, what's the score > and what's garbage. Maybe even use some coding to move the score, key > and garbage around. > > --
- [gameprogrammer] Scoreboard functionality across internet
- From: Alan Wolfe
- [gameprogrammer] Re: Scoreboard functionality across internet
- From: Alan Wolfe