[gameprogrammer] Re: Scoreboard functionality across internet

SSH can secure the communication, but not the data. If the game stores
score information (and/or a replay) in a file, then that file can
still be replaced before it's sent to the server.

Even if it's not stored in a file, there are still ways to corrupt the
data before it gets sent. A more comprehensive solution than SSH is
needed, although SSH may well be one part of the total solution.

-Justin

On 11/29/06, Facundo Dominguez - Inco <fdomin@xxxxxxxxxxx> wrote:
This discussion confuse me in the following way.
The natural solution I see for secure communication across a network is
using OpenSSH.
It may be two heavy for some tasks. But maintenance of a global
scoreboard does not seem one of those.

¿What are the main pitfalls that draw this option out of discussion?



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