[gameprogrammer] Re: SDLUtils 64bits
- From: "Davi Santos" <daveps@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Wed, 22 Feb 2006 00:52:17 +0000
Sorry, I thought this was the SDL list... I'll look for the other list, thanks!
On 2/19/06, Davi Santos <daveps@xxxxxxxxx> wrote:
> Hello,
> how can I compile SDLUtils.c for an 64bits enviroment?
> I've tried already to do that, but I've got conversion data type errors like:
> "cannot convert void* to Uint32".
>
> Or, if compiling SDLUtils to 64 bits is really too complicated,
> does anyone know how to compile a c++ program with all the shared
> libraries (SDL*, for instance) embedded? So I can run my program in
> both 32 and 64 bits enviroments without different compilations...
>
> Thanks
> --
> ---------------------------------------
> Davi P. Santos
> http://davisantos.no-ip.info
> LCAD - ICMC - USP
> São Carlos - SP - Brasil
>
> "Non lassa le collegio turbar su studios."
> www.interlingua.com
>
--
---------------------------------------
Davi P. Santos
http://davisantos.no-ip.info
LCAD - ICMC - USP
São Carlos - SP - Brasil
"Non lassa le collegio turbar su studios."
www.interlingua.com
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- Follow-Ups:
- [gameprogrammer] Re: SDLUtils 64bits
- From: Chris Nystrom
- References:
- [gameprogrammer] SDLUtils 64bits
- From: Davi Santos
Other related posts:
- » [gameprogrammer] SDLUtils 64bits
- » [gameprogrammer] Re: SDLUtils 64bits
- » [gameprogrammer] Re: SDLUtils 64bits
- » [gameprogrammer] Re: SDLUtils 64bits
- [gameprogrammer] Re: SDLUtils 64bits
- From: Chris Nystrom
- [gameprogrammer] SDLUtils 64bits
- From: Davi Santos