[gameprogrammer] Re: SDLUtils 64bits
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 21 Feb 2006 12:57:16 -0600
On Sun, 2006-02-19 at 01:17 +0000, Davi Santos wrote:
> Hello,
> how can I compile SDLUtils.c for an 64bits enviroment?
> I've tried already to do that, but I've got conversion data type errors like:
> "cannot convert void* to Uint32".
>
> Or, if compiling SDLUtils to 64 bits is really too complicated,
> does anyone know how to compile a c++ program with all the shared
> libraries (SDL*, for instance) embedded? So I can run my program in
> both 32 and 64 bits enviroments without different compilations...
You really ought to ask this question on the SDL mailing list.
Bob Pendleton
>
> Thanks
> --
> ---------------------------------------
> Davi P. Santos
> http://davisantos.no-ip.info
> LCAD - ICMC - USP
> São Carlos - SP - Brasil
>
> "Non lassa le collegio turbar su studios."
> www.interlingua.com
>
>
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
>
>
>
--
+--------------------------------------+
+ Bob Pendleton: writer and programmer +
+ email: Bob@xxxxxxxxxxxxx +
+ web: www.GameProgrammer.com +
+ www.Wise2Food.com +
+ nutrient info on 7,000+ common foods +
+--------------------------------------+
---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html
- References:
- [gameprogrammer] SDLUtils 64bits
- From: Davi Santos
Other related posts:
- » [gameprogrammer] SDLUtils 64bits
- » [gameprogrammer] Re: SDLUtils 64bits
- » [gameprogrammer] Re: SDLUtils 64bits
- » [gameprogrammer] Re: SDLUtils 64bits
- [gameprogrammer] SDLUtils 64bits
- From: Davi Santos