[gameprogrammer] Re: SDLUtils 64bits

On Sun, 2006-02-19 at 01:17 +0000, Davi Santos wrote:
> Hello,
> how can I compile SDLUtils.c for an 64bits enviroment?
> I've tried already to do that, but I've got conversion data type errors like:
> "cannot convert void* to Uint32".
> 
> Or, if compiling SDLUtils to 64 bits is really too complicated,
> does anyone know how to compile a c++ program with all the shared
> libraries (SDL*, for instance) embedded? So I can run my program in
> both 32 and 64 bits enviroments without different compilations...

You really ought to ask this question on the SDL mailing list.

                Bob Pendleton

> 
> Thanks
> --
> ---------------------------------------
> Davi P. Santos
> http://davisantos.no-ip.info
> LCAD - ICMC - USP
> São Carlos - SP - Brasil
> 
> "Non lassa le collegio turbar su studios."
> www.interlingua.com
> 
> 
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