[gameprogrammer] SDLUtils 64bits
- From: "Davi Santos" <daveps@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 19 Feb 2006 01:17:36 +0000
Hello,
how can I compile SDLUtils.c for an 64bits enviroment?
I've tried already to do that, but I've got conversion data type errors like:
"cannot convert void* to Uint32".
Or, if compiling SDLUtils to 64 bits is really too complicated,
does anyone know how to compile a c++ program with all the shared
libraries (SDL*, for instance) embedded? So I can run my program in
both 32 and 64 bits enviroments without different compilations...
Thanks
--
---------------------------------------
Davi P. Santos
http://davisantos.no-ip.info
LCAD - ICMC - USP
São Carlos - SP - Brasil
"Non lassa le collegio turbar su studios."
www.interlingua.com
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