[gameprogrammer] SDLUtils 64bits

Hello,
how can I compile SDLUtils.c for an 64bits enviroment?
I've tried already to do that, but I've got conversion data type errors like:
"cannot convert void* to Uint32".

Or, if compiling SDLUtils to 64 bits is really too complicated,
does anyone know how to compile a c++ program with all the shared
libraries (SDL*, for instance) embedded? So I can run my program in
both 32 and 64 bits enviroments without different compilations...

Thanks
--
---------------------------------------
Davi P. Santos
http://davisantos.no-ip.info
LCAD - ICMC - USP
São Carlos - SP - Brasil

"Non lassa le collegio turbar su studios."
www.interlingua.com


---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: