[gameprogrammer] Re: SDL with borland C++
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 25 May 2007 16:37:34 -0400
Chris Nystrom escribió:
On 5/24/07, Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx> wrote:
I got very old borland C++ version. Is a win 3.x borland C++ 5.0
version.
Could I use SDL with this old version?
I am not sure. If you do not get a good answer here, you might try
asking on the SDL mailing list.
Another option is to upgrade to a newer free compiler, perhaps.
A good choice is DevCpp, that includes gcc. But I have always preferred
Visual C++, you can get VC Express 2005 and Win32 platform SDK for free.
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- References:
- [gameprogrammer] Sound in SDL
- From: Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) - 675
- [gameprogrammer] Re: Sound in SDL
- From: Chris Nystrom
- [gameprogrammer] Re: SDL with borland C++
- From: Yasser Gonzalez Soto
- [gameprogrammer] Re: SDL with borland C++
- From: Chris Nystrom
Other related posts:
- » [gameprogrammer] Re: SDL with borland C++
- » [gameprogrammer] Re: SDL with borland C++
- » [gameprogrammer] Re: SDL with borland C++
- » [gameprogrammer] Re: SDL with borland C++
On 5/24/07, Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx> wrote:
I got very old borland C++ version. Is a win 3.x borland C++ 5.0 version.Could I use SDL with this old version?
I am not sure. If you do not get a good answer here, you might try asking on the SDL mailing list. Another option is to upgrade to a newer free compiler, perhaps.
- [gameprogrammer] Sound in SDL
- From: Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) - 675
- [gameprogrammer] Re: Sound in SDL
- From: Chris Nystrom
- [gameprogrammer] Re: SDL with borland C++
- From: Yasser Gonzalez Soto
- [gameprogrammer] Re: SDL with borland C++
- From: Chris Nystrom