[gameprogrammer] SDL_ttf and OpenGL

Hey people,

I'm having an issue with trying to get SDL_ttf to work with OpenGL.
I've posted on the SDL mailing list, but I'm still not sure how I can go 
about getting SDL_ttf to render to the screen.

One method I was told to use was to take the surface generated by 
TTF_RenderText_*() and make a texture out of it, then applying that texture 
to a quad (or triangle strip) and rendering to the screen. When I tried 
that, nothing appeared.

Has anyone been able to get fonts working with SDL and OpenGL?

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