[gameprogrammer] Re: SDL atomic operations part #2, and many thanks to the QNX maintainer.
- From: Matthew Weigel <unique@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 21 Jul 2009 16:21:07 -0500
Bob Pendleton wrote:
Having looked at what the other guys do I rather like providing separate
ops for ints and pointers. BUT, that would mean casting pointers to
signed ints on some platforms. Casting pointers to signed ints makes me
very very nervous. I spent too much of my youth working on machines
where int and (void *) were not the same size.
I think we're back in that territory with Intel's and AMD's 64-bit
systems: I'm pretty sure modern Linux distributions on modern x86-64
machines operate in 64-bit mode normally, I think the upcoming release
of OS X is 64-bit by default, and Windows has had a 64-bit version (that
isn't a redheaded step-child like XP-x64) for a few years now. In fact,
since at least Visual Studio 2005, Microsoft has included warning/error
options for potentially 64-bit-unsafe operations.
The other thing is also a casting question. How do you feel about
casting signed to unsigned, doing doing addition or subtraction, and
then casting it back? Or, the reverse. We have the problem that some of
the platforms provide ops for only signed ints and some for only
unsigned ints.
That's gross, but it's not nearly as bad as treating pointers and
integers as the same size, IMO.
--
Matthew Weigel
hacker
unique & idempot . ent
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