[gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 28 Nov 2004 16:12:05 -0700
My recollection was that it had a FEW OpenGL-compliant fonts it could
use (ie: they'd all been converted into display lists which replicate
the font's look). Perhaps that was one of the other SDL font libraries
I'd looked at... Something you CAN do is take the font you want to use,
write out your text on a SDL_Surface in memory, then convert THAT to a
texture.
If you're changing the text a lot, it may even be more worthwhile to
create a bitmap font to use (to improve your rendering speed --
shouldn't be a big issues except in a BIG game).
Sorry I can't help more,
--Scott
Robbert de Groot wrote:
>>From what I gather with SDL_TTF, it is only expected to work with
> image buffers in SDL and not directly with OpenGL. It's goal is to
> rasterise strings with a TTF. You certainly can use it with OpenGL
> if you use it to render the strings to a bitmap to be used as a
> texture in OpenGL. It won't create polygons or meshes of the letters
> and render them out (Unless that is something new.)
>
> --- Mister <m15t3rb055@xxxxxxxxxx> wrote:
>
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- References:
- [gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help
- From: Robbert de Groot
Other related posts:
- » [gameprogrammer] [SDL, OpenGL and SDL_ttf] Need help
- » [gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help
- » [gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help
- » [gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help
- » [gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help
- [gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help
- From: Robbert de Groot