[gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help

From what I gather with SDL_TTF, it is only expected to work with
image buffers in SDL and not directly with OpenGL.  It's goal is to
rasterise strings with a TTF.  You certainly can use it with OpenGL
if you use it to render the strings to a bitmap to be used as a
texture in OpenGL.  It won't create polygons or meshes of the letters
and render them out (Unless that is something new.)

 --- Mister <m15t3rb055@xxxxxxxxxx> wrote: 
> HAHAHA.. :D
> It's so silly. glActiveTextureARB is a variable (maybe a functor?),
> I forgot
> that I already changed the name. Nevermind.
> The second problem is still on though. Maybe another silly mistake,
> but if
> you know the problem please help me.
> Thanks again.
> 
> 
> ----- Original Message -----
> From: "Mister" <m15t3rb055@xxxxxxxxxx>
> To: <gameprogrammer@xxxxxxxxxxxxx>
> Sent: Sunday, November 28, 2004 4:54 PM
> Subject: [gameprogrammer] [SDL, OpenGL and SDL_ttf] Need help
> 
> 
> Hi,
> I'm making a program that use multitextures. I'm using OpenGL
> that's
> initialized with SDL (SDL_SetVideoMode). My video card supports
> multitexturing and I'm using VC++ .NET.
> 
> Problems:
> 1.) when I call glActiveTextureARB(), the compiler says "undeclared
> identifier" though I already included glext.h
> 2.) I want to write to the screen using SDL_ttf. Failed.Is SDL_ttf
> compatible with SDL that uses OpenGL 'screen'? Because there's no
> problem
> when I first tried to use SDL_ttf in a very small program.
> 
> Please help me. What may be the problems in my code?
> Thanks in advance.
> 
> 
> 
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