[gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help
- From: "Mister" <m15t3rb055@xxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sun, 28 Nov 2004 17:40:57 +0700
HAHAHA.. :D
It's so silly. glActiveTextureARB is a variable (maybe a functor?), I forgot
that I already changed the name. Nevermind.
The second problem is still on though. Maybe another silly mistake, but if
you know the problem please help me.
Thanks again.
----- Original Message -----
From: "Mister" <m15t3rb055@xxxxxxxxxx>
To: <gameprogrammer@xxxxxxxxxxxxx>
Sent: Sunday, November 28, 2004 4:54 PM
Subject: [gameprogrammer] [SDL, OpenGL and SDL_ttf] Need help
Hi,
I'm making a program that use multitextures. I'm using OpenGL that's
initialized with SDL (SDL_SetVideoMode). My video card supports
multitexturing and I'm using VC++ .NET.
Problems:
1.) when I call glActiveTextureARB(), the compiler says "undeclared
identifier" though I already included glext.h
2.) I want to write to the screen using SDL_ttf. Failed.Is SDL_ttf
compatible with SDL that uses OpenGL 'screen'? Because there's no problem
when I first tried to use SDL_ttf in a very small program.
Please help me. What may be the problems in my code?
Thanks in advance.
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- » [gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help
- » [gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help
- [gameprogrammer] Re: [SDL, OpenGL and SDL_ttf] Need help
- From: Robbert de Groot
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- From: Scott Harper
- [gameprogrammer] [SDL, OpenGL and SDL_ttf] Need help
- From: Mister