[gameprogrammer] [SDL, OpenGL and SDL_ttf] Need help

Hi,
I'm making a program that use multitextures. I'm using OpenGL that's
initialized with SDL (SDL_SetVideoMode). My video card supports
multitexturing and I'm using VC++ .NET.

Problems:
1.) when I call glActiveTextureARB(), the compiler says "undeclared
identifier" though I already included glext.h
2.) I want to write to the screen using SDL_ttf. Failed.Is SDL_ttf
compatible with SDL that uses OpenGL 'screen'? Because there's no problem
when I first tried to use SDL_ttf in a very small program.

Please help me. What may be the problems in my code?
Thanks in advance.




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