[gameprogrammer] Re: SDL Hardware surfaces
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
- Date: Tue, 24 Aug 2004 15:59:24 -0500
On Tue, 2004-08-24 at 11:47, Chris Nystrom wrote:
> On Mon, 23 Aug 2004 13:02:36 -0500, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> > On Mon, 2004-08-23 at 12:53, David Olsen wrote:
> > > Hi everyone! My question is about hardware vs software in SDL(I know,
> > > it's an re-hashed issue, but I promise I couldn't find anything about
> > > this in the docs, or in extensive on-line searching).
> >
> > This is a pretty good introduction to hardware surfaces.
> > http://www.linuxdevcenter.com/pub/a/linux/2003/08/07/sdl_anim.html
>
> Cool. This same author has other good articles, too:
>
> http://www.oreillynet.com/pub/au/1205
>
> Bob, in your 3rd article you mention your next article "using SDL with
> OpenGL to solve common graphic programming problems", but that was
> months ago. What ever happened to the next article? It sounded like it
> would have been very interesting.
I've started to write that article about 8 times. It is a huge subject
and I just haven't been able to find the right way to tackle it.
Bob Pendleton
>
> Chris
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- References:
- [gameprogrammer] SDL Hardware surfaces
- From: David Olsen
- [gameprogrammer] Re: SDL Hardware surfaces
- From: Bob Pendleton
- [gameprogrammer] Re: SDL Hardware surfaces
- From: Chris Nystrom
Other related posts:
- » [gameprogrammer] SDL Hardware surfaces
- » [gameprogrammer] Re: SDL Hardware surfaces
- » [gameprogrammer] Re: SDL Hardware surfaces
- » [gameprogrammer] Re: SDL Hardware surfaces
- » [gameprogrammer] Re: SDL Hardware surfaces
- [gameprogrammer] SDL Hardware surfaces
- From: David Olsen
- [gameprogrammer] Re: SDL Hardware surfaces
- From: Bob Pendleton
- [gameprogrammer] Re: SDL Hardware surfaces
- From: Chris Nystrom