[gameprogrammer] Re: SDL Hardware surfaces
- From: Chris Nystrom <cnystrom@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 24 Aug 2004 11:47:20 -0500
On Mon, 23 Aug 2004 13:02:36 -0500, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
> On Mon, 2004-08-23 at 12:53, David Olsen wrote:
> > Hi everyone! My question is about hardware vs software in SDL(I know, it's
> > an re-hashed issue, but I promise I couldn't find anything about this in
> > the docs, or in extensive on-line searching).
>
> This is a pretty good introduction to hardware surfaces.
> http://www.linuxdevcenter.com/pub/a/linux/2003/08/07/sdl_anim.html
Cool. This same author has other good articles, too:
http://www.oreillynet.com/pub/au/1205
Bob, in your 3rd article you mention your next article "using SDL with
OpenGL to solve common graphic programming problems", but that was
months ago. What ever happened to the next article? It sounded like it
would have been very interesting.
Chris
--
Chris Nystrom <cnystrom@xxxxxxxxx>
http://www.newio.org/~ccn
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