[gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin <stephane.marchesin@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 04 Nov 2004 02:07:37 +0100
Bob Pendleton wrote:
>>Of course, I think it's clear that I wanted to help. However, I've been
>>working alone until now.
>>
>
>Not to me, but I'm not at the center of things. What are you interested
>in working on and on what platform?
>
Well, I'm a linux user so I'm mostly working on linux/x11. However I can
stand a little windows from time to time (and I have a cross compiling
environment with wine just in case :).
Now for the features, what about asking on the SDL mailing list ? Here
are my ideas :
- multi window is asked for a lot, but it's not the easiest of the pack
- a stable blit scaling interface
- vsync support
- something I have working on linux & windows already to detect whether
the current OpenGL visual has performance caveats. More generally, since
an increasing number of apps will make use of OpenGL in the future, I
think it would be nice if we can help these by supporting this kind of
small low level things (OpenGL vsync falls in the same category).
- OpenGL-es integration (maybe make it more or less transparent ?)
- I would be very interested in a generic offscreen buffer support (not
a render to texture thing like in SDL 1.3, but really offscreen
buffers). However, I'm not sure how well it fits into SDL.
Stephane
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