[gameprogrammer] Re: SDL 2.0

On Wed, 2004-11-03 at 07:53, Stephane Marchesin wrote:
> Bob Pendleton wrote:
> 
> >
> >Yep, I have it from a reliable source that it will be out when it is
> >done. :-) Sam Latinga is currently working really hard on world of
> >warcraft and doesn't have time to work on it. A few people are working
> >on features that are supposed to be in 2.0. But, it is a huge job. I've
> >been taking a look at adding multi-window support and just doing it for
> >X11 is going to take a major effort. Doing it for every platform that
> >SDL supports multiplies the effort.
> >
> >Right now there just aren't enough people working on it and Sam isn't
> >available to work on it until after his project has shipped, and maybe
> >not then.
> >
> Why not build a "team" from people on this ml and on the SDL ml and 
> decide to work on specific features ?
> I think the key is to not work on your own...

That has been done, a team exists. It is being done, teams are being
formed. And, yes, one must not work alone. All these things take time.
People have to want to devote a lot of time to a project to make a
useful contribution. Believe me, it takes a lot of time. I've spent most
of my spare time for several week just learning enough about the SDL
source code to start making changes. 

If you want to help, let me know.

                Bob Pendleton

> 
> Stephane
> 
> 
> 
> 
> ---------------------
> To unsubscribe go to http://gameprogrammer.com/mailinglist.html
> 
-- 
+--------------------------------------+
+ Bob Pendleton: writer and programmer +
+ email: Bob@xxxxxxxxxxxxx             +
+ blog:  www.Stonewolf.net             +
+ web:   www.GameProgrammer.com        +
+--------------------------------------+



---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: