[gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
- Date: Tue, 09 Nov 2004 11:56:39 -0600
On Mon, 2004-11-08 at 20:14, Stephane Marchesin wrote:
> Bob Pendleton wrote:
>
> >>The idea is to be able to get a platform-independent offscreen context
> >>(in the rendering meaning)
> >>
> >
> >I don't believe this is something that should be in SDL. I understand
> >the need for it, but one of the key ideas in SDL is that SDL doesn't do
> >a lot of graphics, it makes it easy to use existing graphics libraries
> >to do graphics. I like the idea of having scaled and rotated blits in
> >SDL because they complete the 2D support that is already there.
> >
> So, do you have some features you'd like to have too ? We've been
> talking about my features mostly...
> Or directly jump in and discuss the implementation of a scaled/rotated
> blit interface.
The main thing that I think is missing from SDL is the ability to create
multiple top level windows and to work with subwindows. I'm current
working on that problem right now. SDL is also missing functions to
raise, lower, show, hide, move, and resize a window. (Yes, I know you
use SDL_SetVideoMode to resize, but have you seen how many questions are
posted on the SDL list from people who can't figure that out from the
documentation? You really need a function call SDL_WM_Resize() so people
can find the functionality in the documentation.)
I'm only working on X11 right now. Give me a few more weeks and I'll
have it done. Then I either start working on the Window functionality or
I find someone to do that part of the project.
Bob Pendleton
>
> Btw, I've found how to achieve the detection of hardware acelerated
> visuals on OSX, so I'll be able to submit a patch on 3 platforms.
Very cool!
>
> Stephane
>
>
>
>
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--
+--------------------------------------+
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+ email: Bob@xxxxxxxxxxxxx +
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- References:
- [gameprogrammer] Re: OT: Please Vote
- From: toddjasp
- [gameprogrammer] Re: OT: Please Vote
- From: Frank Henry
- [gameprogrammer] Re: OT: Please Vote
- From: Chris Nystrom
- [gameprogrammer] SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
Other related posts:
- » [gameprogrammer] SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- [gameprogrammer] Re: OT: Please Vote
- From: toddjasp
- [gameprogrammer] Re: OT: Please Vote
- From: Frank Henry
- [gameprogrammer] Re: OT: Please Vote
- From: Chris Nystrom
- [gameprogrammer] SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin