[gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin <stephane.marchesin@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Tue, 09 Nov 2004 03:14:56 +0100
Bob Pendleton wrote:
>>The idea is to be able to get a platform-independent offscreen context
>>(in the rendering meaning)
>>
>
>I don't believe this is something that should be in SDL. I understand
>the need for it, but one of the key ideas in SDL is that SDL doesn't do
>a lot of graphics, it makes it easy to use existing graphics libraries
>to do graphics. I like the idea of having scaled and rotated blits in
>SDL because they complete the 2D support that is already there.
>
So, do you have some features you'd like to have too ? We've been
talking about my features mostly...
Or directly jump in and discuss the implementation of a scaled/rotated
blit interface.
Btw, I've found how to achieve the detection of hardware acelerated
visuals on OSX, so I'll be able to submit a patch on 3 platforms.
Stephane
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- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
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