[gameprogrammer] Re: SDL 2.0

On Sun, 2004-11-07 at 09:03, Stephane Marchesin wrote:
> Bob Pendleton wrote:
> 
> [snip - we agree on these points]
> 
> >>>
> >>>
> >>Heh. I want the best thing that's available, hw acceleration first, and 
> >>sw fallback else.
> >>Btw, I have a hacked mesa solo implementation which does offscreen 
> >>rendering :)
> >>
> >
> >And by "off screen" you mean? Please, in my world "off screen" rendering
> >has a specific technical meaning.
> >
> Yes, in the world of X11, offscreen means the scanlines of video memory 
> that are not visible.
> In the rendering world, it has broader meaning an means any technique to 
> achieve rendering to a non-visible area.

Thank you.

> 
> > What does it mean in yours and what
> >are you asking to be added to SDL to support it?
> >
> Well, as I said, maybe it's not appropriate. The more I think about it 
> the less I feel it is appropriate :)
> The idea is to be able to get a platform-independent offscreen context 
> (in the rendering meaning)

I don't believe this is something that should be in SDL. I understand
the need for it, but one of the key ideas in SDL is that SDL doesn't do
a lot of graphics, it makes it easy to use existing graphics libraries
to do graphics. I like the idea of having scaled and rotated blits in
SDL because they complete the 2D support that is already there.

                Bob Pendleton

> 
> Stephane
> 
> 
> 
> 
> 
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