[gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
- Date: Mon, 08 Nov 2004 09:29:55 -0600
On Sun, 2004-11-07 at 09:03, Stephane Marchesin wrote:
> Bob Pendleton wrote:
>
> [snip - we agree on these points]
>
> >>>
> >>>
> >>Heh. I want the best thing that's available, hw acceleration first, and
> >>sw fallback else.
> >>Btw, I have a hacked mesa solo implementation which does offscreen
> >>rendering :)
> >>
> >
> >And by "off screen" you mean? Please, in my world "off screen" rendering
> >has a specific technical meaning.
> >
> Yes, in the world of X11, offscreen means the scanlines of video memory
> that are not visible.
> In the rendering world, it has broader meaning an means any technique to
> achieve rendering to a non-visible area.
Thank you.
>
> > What does it mean in yours and what
> >are you asking to be added to SDL to support it?
> >
> Well, as I said, maybe it's not appropriate. The more I think about it
> the less I feel it is appropriate :)
> The idea is to be able to get a platform-independent offscreen context
> (in the rendering meaning)
I don't believe this is something that should be in SDL. I understand
the need for it, but one of the key ideas in SDL is that SDL doesn't do
a lot of graphics, it makes it easy to use existing graphics libraries
to do graphics. I like the idea of having scaled and rotated blits in
SDL because they complete the 2D support that is already there.
Bob Pendleton
>
> Stephane
>
>
>
>
>
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- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
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- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
- » [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
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- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin
- [gameprogrammer] Re: SDL 2.0
- From: Bob Pendleton
- [gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin