[gameprogrammer] Re: SDL 2.0
- From: Stephane Marchesin <stephane.marchesin@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sun, 07 Nov 2004 16:03:19 +0100
Bob Pendleton wrote:
[snip - we agree on these points]
>>>
>>>
>>Heh. I want the best thing that's available, hw acceleration first, and
>>sw fallback else.
>>Btw, I have a hacked mesa solo implementation which does offscreen
>>rendering :)
>>
>
>And by "off screen" you mean? Please, in my world "off screen" rendering
>has a specific technical meaning.
>
Yes, in the world of X11, offscreen means the scanlines of video memory
that are not visible.
In the rendering world, it has broader meaning an means any technique to
achieve rendering to a non-visible area.
> What does it mean in yours and what
>are you asking to be added to SDL to support it?
>
Well, as I said, maybe it's not appropriate. The more I think about it
the less I feel it is appropriate :)
The idea is to be able to get a platform-independent offscreen context
(in the rendering meaning)
Stephane
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