[gameprogrammer] Re: Rich Interent Application System for Games

On 6/10/05, Olof Bjarnason <olof.bjarnason@xxxxxxxxx> wrote:
>=20
> The "word on the street" is that UDP is approximately 10 times faster
> than TCP, so you would have a 5 times speedup all-in-all.

It sounds like UDP is at least worth a try then.

> Sounds like java applets.

The big difference is that java applets you download, and so then you
have the environment issues with running local that do not go away
even if you are using portable byte code. Also, you lose any
advantages that you might get running on the server.

Another issue with the java system, is that it is fairly closely tied
to the java programming language.

The advantage of java applets is, of course, they do not have to deal
with the network latency issues during execution that I have to.

> I think you will have a tough time bringing this system to real time
> responsiveness, which is a critical feature of an interactive game.
> Maybe it is OK for general graphical applications that don't rely on
> that kind of responsiveness [I'm thinking spread sheet, graphs,
> picture browsing, simple drawing program, turn-based-games etc.].

I agree that it will not be a good fit for all games and applications.
However, your list alone looks like a pretty good subset of
possibilities.
=20
> Anyway it is a good and fun toy to play with, good luck!

Thank  you,
Chris

--=20
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Business: http://www.shaklee.net/austin
Blog: http://conversazione.blogspot.com/
AIM: nystromchris


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