[gameprogrammer] Re: Rich Interent Application System for Games
- From: Chris Nystrom <cnystrom@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 10 Jun 2005 06:31:20 -0500
On 6/10/05, Olof Bjarnason <olof.bjarnason@xxxxxxxxx> wrote:
> TCP is a lossless protocol, so yes, you can get rid of the ACK
> messages.
Yes, that is what I was thinking.
> Ofcourse, UDP is quite a lot faster so you might consider
> using that instead (datagrams instead of sockets), and then you need
> the ACK messages..
But then I am back to X2 times the delay (back and forth).
Do you think any speed advantage to UDP would make up for this? I am
thinking not, but I have not tested it to be sure.
=20
> May I ask you why you are doing this? If you are obliged to download a
> client application (analogous to the web browser application) at the
> internet cafe' anyway, it seems downloading a "whole" application is
> the way to go..
I call it an application browser.
The advantage is you only have to download the application browser
once and then can use it to run many different games, or other
applications, without downloading, or installing them.
Also, the application browser and the game itself would not have to be
the same architecture. You could have a browser for Win32 and the game
could be unix code.
They would just have to understand the same protocol.
Another way to think of it is as a sort of universal game client.
In my opinion the system itself is a lot of fun to program for and
play with, even though the API, so far, is only to test the underlying
structure and also to determine what is possible. However it is more
fun in environments that perform well, so if I can increase the
performance I can increase the domain where it might be useful.
Chris
--=20
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Business: http://www.shaklee.net/austin
Blog: http://conversazione.blogspot.com/
AIM: nystromchris
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- [gameprogrammer] Re: Rich Interent Application System for Games
- From: Nick Howes
- [gameprogrammer] Re: Rich Interent Application System for Games
- From: Olof Bjarnason
- [gameprogrammer] Want Cal3D Model
- From: benny wu
- [gameprogrammer] Rich Interent Application System for Games
- From: Chris Nystrom
- [gameprogrammer] Re: Rich Interent Application System for Games
- From: Olof Bjarnason