[gameprogrammer] Re: Rich Interent Application System for Games

On 6/11/05, Olof Bjarnason <olof.bjarnason@xxxxxxxxx> wrote:
> Yeah that's a good idea. Still, datagrams should be inherently faster
> than sockets - because sockets have at least one ACK message going
> underneath the surface. Please keep us updated of your progress!

Behind my very slow firewall connection to the internet at work I was
only able to get about 8 transactions per second. Using a
multi-threaded TCP based fire and forget messaging model instead of a
single threaded request and responce RPC model  I am able to get
almost 800 messages per second. This should be plenty fast enough for
my application.

Thank you for the assistance from this list,
Chris

-- 
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Business: http://www.shaklee.net/austin
Blog: http://conversazione.blogspot.com/
AIM: nystromchris


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