[gameprogrammer] Re: Rich Interent Application System for Games
- From: Chris Nystrom <cnystrom@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 25 Jun 2005 16:38:27 -0500
On 6/20/05, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
>
> On the UDP versus TCP question; TCP is designed to be a reliable
> connection that is also a good network citizen. The first part of that
> means that TCP already uses acks and resending to get reliability. The
> second part means that TCP is designed to *slow down* in the face of
> network congestion so that everyone gets a fair chance at using the
> network. UDP does not slow down, but it pays for it by being unreliable.
> If you use UDP you have to implement your on reliability layer. My bet
> is that you can find a library that works like TCP based on UDP that
> doesn't have the good citizen nature of TCP.
Converting from TCP to UDP, I went from 25 transactions per second to
33 transactions per second. Nice, but maybe not very significant. I
have more hopes in a threaded model.
Chris
--
E-Mail: Chris Nystrom <cnystrom@xxxxxxxxx>
Business: http://www.shaklee.net/austin
Blog: http://conversazione.blogspot.com/
AIM: nystromchris
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- [gameprogrammer] Rich Interent Application System for Games
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- [gameprogrammer] Re: Rich Interent Application System for Games
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- [gameprogrammer] Re: Rich Interent Application System for Games
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